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Reminds me of the old WC3 Tower Defense maps. 
Building towers anywhere and making labyrinths in Tower Defense games these days is unheard of. Prbly because no one wants to program the pathfinding ๐Ÿ˜…, which is working great in this btw. The game does run my laptop a bit hot, prbly cause there's like 7 carts checking for direction every frame. But it works for this scale of a game. 
The carts actually slow down a little when you force them to make turns which intended or not is a cool mechanic to make players make more interesting pathways. 
Never managed to build the 7th tower. I wish I could build walls, and that towers could shoot through obstacles and genuinely there was more of it ๐Ÿ˜„